New Character Art for Monte Cook Games

Last Fall I created two character art pieces for Monte Cook Games. The art is in their recently released Cypher System Bestiary. The book is out now so I can show these.

One of my favorite things to do is to figure out how to show a “story” of the character through their pose, costume, accessories, age, etc. So many possibilities! I showed the client a selection of rough sketches and this is the direction we went. Fun stuff!

I think best with pencil on paper, so I sketched out my ideas that way first. Often I also take rough photos of myself to help me figure out believable body positioning. Then I clean up the rough sketch to make it presentable to the client. Once a rough sketch is approved, then I hire someone to pose for better reference. I work with my photographer friend to get better lighting and higher quality photos (my space has normal height ceilings so lighting from above is a big challenge). I then redrew/lightboxed the characters digitally over my sketch. As I draw, I use what I observe in the reference to make the final picture believable. What I observe includes: anatomy and body positioning, how fabric interacts with the form underneath to create folds, and edge quality of the various value shapes within the form. As I make observations about the reference, I work to keep in mind my intent for the illustrations, how I want them to look. I think about mood, value design, gesture, character design and proportions. These I painted digitally in Photoshop. I’m currently getting more comfortable using Affinity Photo.

Wizard art created for Monte Cook Games Cypher System Bestiary. Copyright 2024 Monte Cook Games. Shown with permission.
Elf art created for Monte Cook Games Cypher System Bestiary. Copyright 2024 Monte Cook Games. Shown with permission.

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